![]() ![]() Encouraging nonlethal approaches, yet having no way to order squadmates to be dismissed or to stand down seems like a ridiculously obvious problem. This unstoppable team aggro is a hell of an oversight. That’s a great option for any pets on team, but the human, robotic and/or synthetic companions are just as indiscriminately murderous as the animals.Īs someone who always strives for the optimal ‘nice guy’ outcome, it’s a little dispiriting to have the Rangers aim to use non-lethal weaponry to bust up a riot, only to see the companion toaster launch flaming toast at a factory worker, or the robot chicken ripping their eyes out with his terrifying chrome-plated beak. It’s therefore a good idea to dismiss them back to Ranger HQ’s comfy kennel before things kick off. There’s a very strange problem with this non-lethal approach, however - early in the campaign, it’s mentioned that the party’s animal companions will rip innocent factory workers limb from limb if the team gets into combat with them nearby. ![]() These weapons are a little harder to use than simply shooting someone in the skull, so weighing the additional risk of their use is a consideration during the strategic turn-based battles. Since the factory workers may be getting a teensy bit exploited, it ‘d be bad form to slaughter them all on the spot. New to The Battle of Steeltown is a class of less-than-lethal weaponry designed to overload the cybernetic augmentations of workers the player will encounter without killing them. The gates of Steeltown are closed, gunfire and alarms can be heard within the walls, and a large group of angry refugees are demanding the release of relatives who’ve been trapped in the factory for weeks, contradicting the company employee telling everyone that their loved ones are just been doing some very extended overtime. ![]() Upon arriving at their destination, the Rangers are greeted with a chaotic scene. This isn’t a good thing in a world infested with bandits and raiders, so the Rangers get an urgent request from the Patriarch of Colorado to go and see what the hell’s going on. The central location of the Steeltown DLC is a factory which produces the vast majority of Colorado’s weapons and technology - or at least it used to, since it’s recently come to a screeching halt in production. Wasteland 3 remains one hell of a game, and any role-playing fan who hasn’t jumped yet in should get on it, pronto. It was a great experience then, and it’s in much better shape technically now. When I learned about its first DLC, The Battle of Steeltown, it seemed like a great excuse to hop back in to see how inXile have shaped the game since launch.Ĭoming back to it after all this time, I found that the various bugs and performance issues I previously experienced were all but eliminated. It offers a great story set in a bizarre world with lots of memorable characters, and the solidly engaging battle system on top of it made it one of 2020’s best. My verdict on Wasteland 3‘s base game was that it’s pretty incredible. ![]() WTF There’s no way to stop companions from slaughtering factory workers? LOW Most of the new additions and ideas sound interesting but don’t really work out. ![]()
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